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# Sharur's Normandy Village + PCG Plants: Build Ruined Medieval Towns with Procedural Forests
- URL: https://indiegamedaily.com/sharurs-normandy-village-pcg-plants-build-ruined-medieval-towns-with-procedural-forests/
- Published: 2026-09-20T03:02:02.000Z
- Updated: 2026-09-20T03:02:02.000Z
- Description: Create cinematic ruined medieval villages with modular stone assets and animated procedural vegetation.
- Author: Rottie
- Tags: 3D Model, Game Assets, #Import 2026-09-24 12:27

Transform your medieval game worlds with **Sharur's Normandy Village + PCG Plants**, an environment pack built for cinematic realism. Designed specifically for dynamic lighting via Lumen and Pathtracer, this kit delivers detailed ruins and organic overgrowth straight out of the box.  
Game developers working on historical, fantasy, or ruined town settings will find plenty of flexibility here. The package leans heavily into modular design and procedural generation to populate expansive landscapes efficiently.  

- Includes 97 modular meshes for constructing broken and ruined stone buildings.
- Features fully animated vegetation, including 6 types of grass, 3 trees, and 9 Pivot Painter bushes.
- Adds natural detail with wall ivy and PCG graphs for scattering forests and grass.
- Requires Lumen, Pathtracer, and specific PCG plugins enabled for full functionality.

You can check out more of the independent creator's work on Artstation or join their Discord for support and further details.  
[View on Fab](https://www.fab.com/listings/bf734560-f98b-4e4d-9a6c-e473b910a780?ref=indiegamedaily.com)  
Source: "Sharur's Normandy Village + PCG Plants"