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# We Become What We Behold: Point, Click, and Feed the Vicious News Cycle
- URL: https://indiegamedaily.com/we-become-what-we-behold-point-click-and-feed-the-vicious-news-cycle/
- Published: 2026-11-10T04:02:36.000Z
- Updated: 2026-11-10T04:02:36.000Z
- Description: Snap pictures of quirky moments to fuel outrage, shape public behavior, and trap the town in a vicious cycle
- Author: Rottie
- Tags: Gaming, itch.io, Discoveries

If you love thought-provoking indie titles that pack a heavy punch in just a few minutes, ***We Become What We Behold*** is an absolute must-play. This bite-sized experience by Nicky Case explores the uncomfortable mechanics of media sensationalism, vicious cycles, and how public attention shapes human behavior.  
Armed with a camera, your goal is simple: capture quirky moments on screen to feed the demanding news cycle and keep viewers entertained. But as the stakes escalate, you quickly realize that what you choose to highlight actively alters the mood and actions of the characters living inside the square.  

- Genre: Social commentary puzzle / interactive simulation
- Mood: Satirical, cynical, thought-provoking
- Playtime: Under ten minutes
- Core mechanic: Framing snapshots to escalate social tension

It is a brilliant, unsettling piece of interactive art that lingers in your mind long after the credits roll. If you enjoy clever indie games that use minimalist mechanics to mirror real-world anxieties, make sure to add this one to your weekend playlist.  
Resources: [We Become What We Behold on itch.io](https://ncase.itch.io/wbwwb?ref=indiegamedaily.com)